Races & Classes
Class highlights for Warriors, Rogues and Shamans in WoW: Forever
- 1 min read
Overview
Blizzard has released a video going over the major class changes for Warriors, Shamans and Rogues in WoW: Forever. Here are the points mentioned, by specialization.
Warrior
Protection
- Rage from damage is now generated based on weapon speed.
- Rage generation is based on pre-mitigation damage.
- Thunder Clap is usable in Defensive Stance.
- Vanguard lets you charge from Defensive Stance.
- Shield Wall, Retaliation and Recklessness no longer share a cooldown.
Arms
- Weaponmaster combines all the old weapon specialization talents.
- Spearing Strike is a new ability that dismounts players.
Fury
- The new Raging Blows talent: Whirlwind now strikes with the off-hand and reduces the rage cost of Cleave.
Shaman
Restoration
- Three new spells summon a customizable set of totems with a single cast.
- A new totem bar lets you assign totems with each cast.
- Totemic Projection lets you relocate your active totems.
- Riptide is coming to Restoration, increasing the effectiveness of Chain Heal.
Elemental
- They also get the totem bar and Totemic Projection.
- Totems last for 5 minutes.
- Fire Nova is a new spell rather than a totem.
- Lava Burst arrives with bonus damage if the target has Flame Shock on it.
- Lightning Overload gives lightning spells a chance to cast again at no cost.
Rogue
Subtlety
- Rogue Energy now recovers continuously.
- Stealth and Bleed effects play a larger role in the damage rotation.
- Cutthroat allows you to cast Ambush outside of stealth.
Assassination
- Mutilate now strikes with both weapons, giving double the chance to crit.
- Venom is a new finisher that increases poison damage.
Combat
- Hack and Slash is a new talent that encompasses different weapon types.
Original report: Wowhead
